Hotel Giant Game

About This Game. Following its international success, Hotel Giant is back and bigger than ever. In Hotel Giant 2 you will create the hotel of your dreams and manage prestigious locations around the world. Your goal is to attract as many guests as possible and make sure they are satisfied throughout their stay.

  • Hotel managment game. This game is a classic hotel tycoon games, one of the best ever released. It has many elements that will keep you busy for some amount of time and will make you think like a manager. You start with an empty hotel and your job is to build all the facilities you can offer to your customers, such as restaurants, arcades.
  • This page contains Hotel Giant cheats, hints, walkthroughs and more for PC. Right now we have 3 Cheats and etc for this game and every day we increase our collection with new Hotel Giant cheats If you can not find the needed cheat in our list, check this page periodically or subscribe for this game's updates!
    > >
  1. Hotel Giant
4 / 5 - 1 vote
Hotel

Hotel Giant Game Download

Description of Hotel Giant

Hotel Giant is a video game published in 2002 on Windows by JoWooD Productions Software AG. It's a simulation game, set in a managerial theme.

Captures and Snapshots

Hotel giant gameplay

    Screenshots from MobyGames.com

Hotel

Comments and reviews

Jack Rainer2021-07-021 point

Hotel Giant is available on Steam https://store.steampowered.com/app/502460/Hotel_Giant/

Hotel giant game

Write a comment

Hotel Giant Game

Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Buy Hotel Giant

Hotel Giant is available for a small price on the following websites, and is no longer abandonware. GOG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide.

How To Play Hotel Giant Game

Similar games

Fellow retro gamers also downloaded these games:

Prince of Persia
DOS, Mac, Genesis, Master System, Game Gear, Amiga, Amstrad CPC, Atari ST, Apple II, Sharp X68000, TurboGrafx CD1990
Star Wars
DOS, Mac, C64, Amiga, Amstrad CPC, Atari 8-bit, Atari ST, ColecoVision, BBC Micro, Electron1989
Death Sword
DOS, C64, Amiga, Atari 8-bit, Atari ST, Apple II, BBC Micro, Electron1988
007: Licence to Kill
DOS, C64, Amiga, MSX, ZX Spectrum, Amstrad CPC, Atari ST, BBC Micro1989
Rogue
DOS, Mac, C64, Amiga, Amstrad CPC, Atari 8-bit, Atari ST1984
HomeNewsReviewsGalleryVideosCalendarBlogsCheatsDemosContact Us
Maximum Capacity: Hotel Giant (c) JoWooD Productions
Windows, Pentium-II 350MHz, 64MB RAM, 900MB HDD, 4X CD-ROM
56%
Wednesday, June 19th, 2002 at 12:51 PM

Hotel Giant 2 Game


Hotel Giant 2 Gameplay

By: Westlake

Ever since Rollercoaster Tycoon and The Sims hit store shelves a couple years ago, sim games have been all the rage. Amusement parks, zoos, ski resorts, golf courses and more have been covered, but the one thing all the games have in common is that they either start out with an inherently fun setting, or the developers are able to add fun elements to the setting -- or both. The key word, of course, is “fun” since the sim games are games rather than business simulations. So what happens if a developer decides to create a sim game in a boring setting and then fails to add fun elements to it? You get something like Maximum Capacity: Hotel Giant from Enlight Software, one of the most deathly boring games you’re ever likely to play.

Hotel Giant is all about building hotels. You get to design hotel attractions (bars, restaurants, health spas, and so forth) as well as guest accommodations, and you have to balance quality with profitability when you do so. The problem with Hotel Giant is that it stops there. There isn’t any game element to running the hotel once you build it, and you can usually afford to build the entire hotel at the start of the scenario. So each scenario goes something like this: spend a couple hours designing the hotel, and then spend about five minutes zipping through time until you win (or not). The only things you have to deal with once the game starts are guest complaints and staff hirings and firings, but the complaints are pretty predictable once you’ve played a little, and the hirings and firings usually aren’t necessary

Luckily, the design part of the game works pretty well. Enlight Software included lots of types of furnishings (like seven types of tables), as well as lots of variations for each type (like eight nightstands), so there are lots of objects to play with. Plus, there are hotel attractions as well as different grades of guest rooms to deal with (everything from economy class to presidential suites), so there are all sorts of rooms to build. The problem is that room design isn’t really fun even when it’s done well, and the more you have to do it the more boring it gets. Since in Hotel Giant you have to design rooms a lot -- even despite a friendly copy and paste feature -- and since there isn’t anything else to do in the game, obviously Hotel Giant isn’t very much fun to play.

Worse, it doesn’t even work well as a business simulation. Too much of Hotel Giant is simplified or just screams “game.” For example, each object in the game has a maintenance cost, and the better the object is the higher its cost is. That makes sense in some ways, but why would different wastepaper baskets have different maintenance costs (or maintenance costs at all)? And why would one single bed have an upkeep four times as high as another? And how can door frames have different qualities, let alone different maintenance costs? Plus, there are other problems, like the lack of maids and bellhops, and the fact that guests don’t seem to care how much they pay for their rooms, that cause Hotel Giant to lose any sense of realism.

But at least Hotel Giant looks pretty good -- even if it does borrow its look from The Sims (probably not coincidentally). The people and furnishings look good even if you zoom the camera way in, and there are lots of nice details in the character animations. For example, when guests play pool, the game keeps track of the balls on the table, and the guests always strike the cue ball first. Moreover, you have complete freedom to move the camera, and you can even cause it to follow along behind a guest so you can essentially see what it sees. But like designing rooms, watching the hotel guests is something that’s fun for a while and then loses its appeal once you’ve seen everything.

Overall, Hotel Giant is a nicely made but very boring game. If Enlight Software had even tried to make running the hotel fun, then Hotel Giant might have been fun enough to play. But as it stands now, Hotel Giant is sort of like The Sims, but without the ability to play one of the characters and without the ability to import new furnishings and character skins. That is, it’s like The Sims but without the stuff people play it for. So avoid Hotel Giant at all costs, and make your reservation somewhere else.

Ratings:
(15/50) Gameplay
(13/15) Graphics
(11/15) Sound
(07/10) Interface
(05/05) Technical
(05/05) Documentation

See the Game Over Online Rating System

Rating
56%