- This topic has 16 replies, 4 voices, and was last updated 1 year, 3 months ago by .
Trinus Vr Download
This happens starting with Trinus PSVR 1.0. I have a PSVR v2.
I start by laying the headset on the ground in the direction I will be looking after putting it on and let it calibrate.
Then I put it on and it’s pretty much centered, but I normally reset it again to get it perfectly centered. Starting with 1.0, when I press the HMD button to Reset View for the first time after starting up Trinus, it resets to looking at the floor in some weird fashion.
I have “All Axis” unchecked, which according to another post, means that All Axis Reset is turned on, due to an UI bug that’s limited to Trinus PSVR 1.0.
After that “look at ground” bug happens, I would normally reset viewing direction in my VR application. Then everything works as it would normally. Using the HMD button again works as expected, the adjustment is tiny – it centers the view properly, rather than making me look at the ground.
Please note when I say ground I don’t actually know where it’s pointing me, as all I see is black. In the VR application I use, every direction other than straight ahead of me is black, and that’s what I see.
I’ve updated the reset code to make sure it always results in looking forward.
Here’s a build you can test: https://trinusvirtualreality.com/files/TrinusPSVRSetupBuild.exe
You may need to redo Room Setup (or Quick Calibrate, which resets you at ground level, so would need to increase Trinus Height slider)… maybe.
Let me know if you still have any issues with this.
The update also fixes the All Axis UI bug.1. Reset View in 1.0.2 works really strange. If it calibrates to -180 degrees at the start (why MINUS?) then after some time (maybe after trying to tweak drift correction factor) if resets by a hotkey it centers at -184 degrees (not -180), then -186 degrees and so on. Somehow, one of the drift correction buttons (+ or -) resets it back to -180, but it is always a game – which button will set it back to -180 and you end up pressing all three subsequently.
2. Using Opentrack output directly to SteamVR gives good tracking if it is set and filtered correctly. Using Opentrack via FreePie to Trinus results in position spikes, jumpy Y axis and an eyestrain . This maybe happens because of CPU load, but it NEVER happens when feeding direct Opentrack -> SteamVR.Forgot to mention:
3. IPD is not remembered at 0.64. Every program start it is back to 0.62 or sometimes 0.63.as per the instructions, you should run room setup (standing mode).
range is -180 to 180, with 0 being back and 180 front, minus numbers rotating left, plus numbers rotating right.
the shown numbers may change for different reasons (reset/offset), but the orientation should not change: the arrow showing in front of you when running the basic SteamVR (without starting a game or the SteamVR fancy room).
In any case, I’ll review again soon to check other potential problems (let me know if there’s any relevant Trinus setting that can affect results, like using the offset or drift correction)Thank you for reply, loxai!
Of course, I run Room setup and -180 is front for me. The case is reset button not always resets it back to -180. There may be different numbers (-184, -186, -192) after initial -180. Drift correction, however, does reset it back to -180.Drift correction works, if I judge by its extreme values, but trying to find magic number for my PSVRv1 is tough – drift still remains. Now I am near +0.0011.
Drift correction by HMD buttons is limited. It only goes several steps in plus or minus, is it for purpose?P.S. The question “why -180” was just about why 0 not being center? Seems more logical.
Trinus Vr For Pc
Trinus Vr
Even apps that have no VR mode can be used with Trinus’ “pseudo” VR mode. In order to complete this project, you need the following: A recent iPhone or Android phone with at least Snapdragon 800 performance; A PC with a 4th-generation i5 CPU and GPU suitable for the VR software you want to run. Trinus VR turns your Daydream device into a high-end virtual reality headset for PC. Delivering a high resolution, smooth experience Trinus is not just for SteamVR, it will also convert non-VR games into an immersive experience.